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Was ist Everything?
Everything is a unique exploration and simulation game developed and published by David OReilly. Released in 2017, the game challenges traditional video game concepts by removing conventional objectives and focusing instead on discovery, transformation, and philosophical reflection.
The central idea behind Everything is simple yet extraordinary: players can become almost anything they encounter. Animals, plants, rocks, mountains, planets, stars, galaxies, and even microscopic organisms can all be controlled. By interacting with objects in the environment, players can seamlessly transform into them and continue exploring the universe from a completely different perspective.
The game's world is procedurally generated and operates on multiple scales. Players can zoom outward from a small animal to a mountain, then to a continent, planet, solar system, galaxy, and beyond. Conversely, they can zoom inward toward microscopic life forms and subatomic realms. This fluid movement across scales creates a sense of interconnectedness throughout the universe.
Unlike most games, Everything has no enemies, combat, failure states, or traditional missions. Instead, the experience encourages curiosity and experimentation. Players are free to explore at their own pace and discover how different forms of existence relate to one another.
Movement itself is intentionally unconventional. Every object moves according to its own unique animations and behaviors. A herd of animals may run normally, while rocks roll, buildings slide, and planets drift through space. This playful design reinforces the game's surreal and imaginative atmosphere.
One of the most notable aspects of Everything is its philosophical foundation. Throughout the game, players encounter narrated audio excerpts from lectures by Alan Watts. These recordings discuss topics such as consciousness, existence, interconnectedness, perception, and humanity's place within the universe.
The game's procedural systems allow countless entities to interact dynamically. Groups of objects can form communities, perform actions together, and populate the world with emergent activity. Players can join these groups, influence behaviors, or simply observe them.
Visually, Everything adopts a minimalist but colorful style. Rather than striving for realism, the game focuses on representing the immense diversity of existence in a way that feels accessible and dreamlike. Environments transition smoothly between natural landscapes, cosmic vistas, and abstract spaces.
The soundtrack and philosophical narration contribute heavily to the atmosphere. Together, they transform exploration into a meditative experience that encourages contemplation rather than competition.
Many players view Everything as less of a traditional game and more of an interactive philosophical journey. Its focus on observation and transformation creates an experience unlike most other titles in the medium.
Overall, Everything offers a fascinating exploration of existence itself, allowing players to experience the universe from countless perspectives while reflecting on themes of scale, identity, and interconnectedness.
Hauptmerkmale
Become virtually any object in the universe
Explore from microscopic to cosmic scales
No combat, failure states, or traditional objectives
Procedurally generated interconnected world
Philosophical narration featuring Alan Watts recordings
Seamless transformation between entities
Dynamic ecosystems and emergent behaviors
Relaxing exploration-focused gameplay
Unique movement and interaction systems
Meditative and thought-provoking experience
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Über Everything
- Kategorie
- Games
- Activation
- Digital Key
- Language
- Multi-language
Systemanforderungen
PC- OS
- Windows 7 / 8 / 10 (64-bit)
- Processor
- Intel Core 2 Duo 2.0 GHz or equivalent
- Memory
- 4 GB RAM
- Graphics
- DirectX 10 compatible GPU
- DirectX
- Version 10
- Storage
- 2 GB available space
