
Beholder 2 CD-Key kaufen – Preise vergleichen
Was ist Beholder 2?
Beholder 2 is a dystopian narrative strategy game developed by Warm Lamp Games and published by Alawar. Released in 2018, it serves as the second major entry in the Beholder series, shifting the focus from apartment surveillance to the inner workings of a powerful authoritarian government.
The story follows Evan Redgrave, a young man who joins the Ministry of a totalitarian state shortly after the suspicious death of his father, Caleb Redgrave. Officially, Evan begins as a low-level intern performing mundane bureaucratic duties. Unofficially, he seeks answers about his father's death and the secrets hidden within the Ministry’s highest levels.
Unlike the original Beholder, which revolved around spying on tenants as a government landlord, Beholder 2 places players inside the heart of the regime itself. The massive Ministry building acts as the game's central setting, with multiple floors representing different ranks of power, influence, and corruption. As Evan rises through the organization, he gains access to increasingly sensitive information and dangerous political conflicts.
Gameplay combines bureaucracy, investigation, strategy, and moral decision-making. Players spend workdays processing documents, classifying citizen appeals, managing paperwork, and completing administrative tasks. While these activities may sound simple, they become increasingly complex and serve as a core part of the game's world-building and progression.
A major mechanic involves gathering information about coworkers, supervisors, and political figures. Players can spy on colleagues, search offices, hack terminals, collect personal data, and report suspicious behavior to authorities. Alternatively, they can choose to protect others, expose corruption, or secretly work against the regime. Nearly every major decision influences future events and character relationships.
The game emphasizes moral ambiguity. Advancement often requires manipulation, betrayal, blackmail, or cooperation with oppressive systems. Players constantly face difficult choices between personal success, ethical principles, and loyalty to friends or family. These decisions shape the narrative and determine which ending is ultimately reached.
Progression is tied to climbing the Ministry hierarchy. Each new floor introduces different job responsibilities, political power struggles, and gameplay systems. The higher Evan rises, the more dangerous the environment becomes, revealing larger conspiracies tied to his father and a secret project known as Heimdall.
Visually, the game uses a stylized 2.5D perspective with exaggerated architecture and oppressive industrial design. The Ministry feels enormous and intimidating, reinforcing the atmosphere of surveillance and control. Character animations and environmental details help create a world that feels both absurd and disturbingly believable.
The soundtrack and sound design contribute heavily to the oppressive mood. Mechanical noises, public announcements, and unsettling ambient music constantly remind players that they are trapped inside a system where every action may be monitored.
Community discussions often praise the game's atmosphere, writing, and difficult moral choices, with many players highlighting its strong storytelling and political themes.
Hauptmerkmale
Dystopian totalitarian government setting
Branching narrative with multiple endings
Bureaucratic paperwork and document processing
Espionage, surveillance, and investigation systems
Moral choices with long-term consequences
Ministry career progression and promotions
Political intrigue and conspiracies
Character relationship and reputation management
Stylized 2.5D visual presentation
Story-driven single-player experience
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Systemanforderungen
PC- OS
- Windows 7 / 8 / 10 (64-bit)
- CPU
- Intel Core i5 or equivalent
- RAM
- 4 GB
- GPU
- NVIDIA GeForce GTX 560 or equivalent
- DirectX
- Version 10
- Storage
- 4 GB available space
